Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.
-29%
Le deal à ne pas rater :
PC portable Gamer ERAZER DEPUTY P60 – 15,6” FHD 144Hz – i7-12è ...
999.99 € 1399.99 €
Voir le deal

Gros patch demain 30 avril

2 participants

 :: JEUX :: Jeux du moment

Aller en bas

Gros patch demain 30 avril Empty Gros patch demain 30 avril

Message par Bonkh Mer 29 Avr - 14:13

demain soir je compte sur vous pour m'aider à farmer et construire 1 base ou 2 plus mettre à l'abris qq voitures ,
merci d'avance !

Band de cons bounce
Bonkh
Bonkh

Messages : 72
Date d'inscription : 08/04/2015
Age : 50

Revenir en haut Aller en bas

Gros patch demain 30 avril Empty Re: Gros patch demain 30 avril

Message par Baphomet Mer 29 Avr - 15:36

je serais là Wink t'inquiète, enfin après le resto mais bon vers 22H30 t'auras déjà tout construit.
Baphomet
Baphomet
Admin

Messages : 147
Date d'inscription : 08/04/2015
Age : 53

https://band-of-crasseux.forum-pro.fr

Revenir en haut Aller en bas

Gros patch demain 30 avril Empty Re: Gros patch demain 30 avril

Message par Bonkh Jeu 30 Avr - 10:37

Greg Henninger (Community Manager) posted Patch moved to Friday
/u/LegionCM

8 hours ago
Hey everyone!

Things are coming in a little to hot right now to patch tomorrow morning. We are going to move the patch to Friday morning.
Bonkh
Bonkh

Messages : 72
Date d'inscription : 08/04/2015
Age : 50

Revenir en haut Aller en bas

Gros patch demain 30 avril Empty Re: Gros patch demain 30 avril

Message par Baphomet Jeu 30 Avr - 10:56

We've had some issues with the construction and base building recently, and I thought it was time to share what we're doing, why we're doing it, and where we'd like to head.
First off, we have objectives for our construction system:

- Provide a way for people to gather and rest from zombies (PvP and PvE).
- Provide a secure storage location for loot (PvE, and PvP keeping raids in mind)
- Allow players to express their creativity by building in our sandbox using things they've crafted
- Give PvP players a target for their agression / a raiding goal
The current system is pre-alpha, and will be improved upon as we move forward.


BASES
Our current building rules are leveraging off of the group system. It's not ideal, but it's what we have right now. We plan on having a discrete builder permission list per foundation. Whether this is controlled via persistent clans (or whatever we decide to call them), a UI-driven list of players, or some other manner is currently under discussion by the team.
This list of players with access to the base's foundation is allowed to build or destroy items tied to the foundation. The piece of code that allows anyone to use demo hammers on construction items they don't own (but do have base permission to alter) did not make it in this patch. It will be in either a hotfix later in the week, or next week's patch.
We altered the damage of many of the projectiles vs. construction materials. Ditto for the explosions. Also, some recipes give much less rewards than previously, making raiding more of a resource commitment.


BUILD RULES
Over the past patch (and this coming patch), we've implemented some building rules.
- You must be grouped with the owner of a foundation to build on it or near it.
- This coming patch, we are increasing the "safe" radius around the foundation to keep people from griefing bases by putting foundations nearby.
- If the owner of a foundation does not log in for a set amount of time (currently testing it at 2 weeks), the foundation reverts to un-owned, and may be claimed by another player.
- If the owner of a foundation deletes his or her character, the base will be set to un-owned immediately. This will allow groups of friends to "hand off" management of their base to another player.
- Coming next week: Demolition hammers may be used on any item connected to or resting on a foundation, if the owner of the hammer has permission for the foundation.


UNDER THE HOOD
There were several bugs fixed last week and this coming patch. First, the construction objects on a base are now correctly tied together in a hierarchy. Each piece keeps track of it's attachment (or "ground") parent. This allowed us to eliminate things like door stacking that was adversely affecting frame rate in certain circumstances. We also have the ability to (but have not yet implemented) recursively destroy base pieces when their "parent" is destroyed. The team is still discussing the ramifications of this.
Next, we have better tracking of the status of the base doors / walls. I'm not going to go into detail why Smile You all can figure that one out for yourselves.


WHERE WE'RE GOING
We're constantly working to catch and/or discourage cheaters. It's unfortunate that we need to spend so much time and resources to combat them, and that they affect the way legitimate players enjoy the game. We totally get it. As our anti-cheat improves, we'll have less need for some of the anti-sandbox rules, and some of them may be eliminated.
We will have some sort of persistent permission system. What form it will take is currently under design.
We're talking about additional ways to secure valuables. Magic locking chests or totally invisible caches make raiding pointless. That said, we are talking about some ways in which we can improve on our current systems. We've heard many suggestions from our players on Reddit, and are evaluating some of them.


SUGGESTIONS
With the current rules in mind, my suggestions for base builders and raiders after the wipe:
If you're building multiple-foundation bases, use a designated builder to avoid annoying "Lex isn't online now, so I can't build in the NE part of the base" situations.
If you raid, blow up the gate. Don't hop over the walls. Don't noclip into the base from underneath.
Note that resists on doors (especially metal doors) have been changed.
If your base is under attack by cheaters, do not open doors to your secured rooms. If they kill you, do not immediately run back to your base and try to re-gear from your secure areas. Many hackers are waiting for this, and jump in from hidden locations when you open the door.
TL;DR version - We traded a little sandbox for more base security. We're still evolving our construction system.
Baphomet
Baphomet
Admin

Messages : 147
Date d'inscription : 08/04/2015
Age : 53

https://band-of-crasseux.forum-pro.fr

Revenir en haut Aller en bas

Gros patch demain 30 avril Empty Re: Gros patch demain 30 avril

Message par Baphomet Ven 1 Mai - 13:48

We will be doing a full player/world wipe
We will be collecting a list of current players for the FREE Daybreak t-shirt grant. This grant will happen after the servers go live.
Steam Marketplace is being moved to our Quality of Life patch next week. We're working with Steam to make sure all the bugs are ironed out. This is a bigger ticket item and requires multiple passes from us and Steam. It almost made it into this patch but unfortunately had to be moved.

Release Notes


Females
- You can now choose to be a female survivor in the H1Z1 core game and Battle Royale.
- All existing wearable’s and emotes work for both genders, including your account items. No matter what gender you choose, skinning an item or using an emote will work for both.
- If you wish to change gender, you will need to delete the character and recreate it.
- Known issues: There is currently limited voice for the female character. More will be coming soon.

Other Additions
- All H1Z1 players will receive a "Daybreak Games" in-game t-shirt. You must own H1Z1 prior to the server wipe.
- First Person Battle Royale is now available
- Offroader now has upgraded interior
- Green and Brown Camo beanies now have the correct texture
- You can no longer pick up items, open/close doors or search containers while restrained
- 380 rounds will now spawn in Battle Royale
- The recipe for yeast now gives 2 yeast instead of 10
- Handcuff keys are now visualized in game
- Added a new recipe for a metal wall that has a doorway inside of it. This can be used instead of a metal gate to gain access to your base.
- Biofuel and ethanol now do half the damage to structures that they used to.
- The recipe for ethanol now creates 1 ethanol instead of 5.
- Flashbangs are now in game, they will explode after 3 seconds of being thrown and will blind anyone within a 7 meter radius.

Construction changes:
- “No placement” radius around bases has been increased. The owner of the base and people grouped with the owner are not affected.
- If the owner of a foundation does not log in for a set amount of time (currently testing it at 2 weeks), the foundation reverts to un-owned, and may be claimed by another player.
- If the owner of a foundation deletes his or her character, the base will be set to un-owned immediately. This will allow groups of friends to "hand off" management of their base to another player.

Test Server Issues Resolved
- You can now interact with everything in your inventory
- Night vision will turn on and off as intended
- Night vision goggles fit on the female model
Baphomet
Baphomet
Admin

Messages : 147
Date d'inscription : 08/04/2015
Age : 53

https://band-of-crasseux.forum-pro.fr

Revenir en haut Aller en bas

Gros patch demain 30 avril Empty Re: Gros patch demain 30 avril

Message par Contenu sponsorisé


Contenu sponsorisé


Revenir en haut Aller en bas

Revenir en haut

- Sujets similaires

 :: JEUX :: Jeux du moment

 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum